# Card Design Notes ## Evolution Mechanic: "Up Your Game" Concept: Pokemon-esque evolution system for higher-powered player versions. ### Initial Design Ideas - **Named Players**: Primary target for evolution mechanic - Examples: Elite versions of star players with enhanced stats/abilities - **Unnamed Players**: Also viable for evolution - Example: "Backup SS" → "Everyday SS" - Represents player development and skill progression ### Mechanics to Consider - Evolution requirements (experience, achievements, resources?) - Stat boosts and new abilities for evolved forms - Visual indicators for evolved players - Balance implications for gameplay ### Questions for Further Development - Should evolution be permanent or temporary? - What triggers evolution eligibility? - How many evolution stages should exist? - Should evolved forms have different costs/requirements to play?