# 1. Business Objectives and Success Metrics [< Back to Index](README.md) | [Next: Architecture >](02-architecture.md) --- ## Business Objectives | Objective | Description | |-----------|-------------| | Increase session depth | Give players a persistent reason to play games beyond pack acquisition | | Create card attachment | Players build emotional investment in specific cards through accumulated play | | Reward active play | Evolution milestones reward game activity, not currency spending | | Differentiate the meta | Evolved cards create unique roster compositions that are hard to replicate | | Cosmetic revenue | Premium cosmetics create a voluntary, desirable currency sink | | Introduce healthy grind | Controlled progression loops keep engaged players busy between major events | ## Success Metrics | Metric | Target | Measurement | |--------|--------|-------------| | Games played per active user per week | +25% within 60 days of launch | stratgame records | | Average evolution tier completions per active user per month | >= 1 full track | evolution_card_state table | | Player retention at 30 days | +15% vs pre-evolution cohort | team active flag / login frequency | | Currency spent on cosmetics | >= 15% of total currency activity | wallet transaction logs | | Cards with at least one milestone completed | >= 75% of all owned cards with 10+ games played | evolution_card_state |