---
title: "Card Evolution Mechanic Notes"
description: "Design notes for a Pokemon-style evolution mechanic ('Up Your Game') for the baseball TCG, covering named and unnamed player evolution paths."
type: reference
domain: tcg
tags: [baseball-tcg, card-design, evolution, game-mechanics]
---

# Card Design Notes

## Evolution Mechanic: "Up Your Game"

Concept: Pokemon-esque evolution system for higher-powered player versions.

### Initial Design Ideas

- **Named Players**: Primary target for evolution mechanic
  - Examples: Elite versions of star players with enhanced stats/abilities
  
- **Unnamed Players**: Also viable for evolution
  - Example: "Backup SS" → "Everyday SS"
  - Represents player development and skill progression

### Mechanics to Consider

- Evolution requirements (experience, achievements, resources?)
- Stat boosts and new abilities for evolved forms
- Visual indicators for evolved players
- Balance implications for gameplay

### Questions for Further Development

- Should evolution be permanent or temporary?
- What triggers evolution eligibility?
- How many evolution stages should exist?
- Should evolved forms have different costs/requirements to play?