---
title: "Attributes and Skills Reference"
description: "Definitions of all physical attributes (AGI, BOD, REA, STR), mental attributes (CHA, INT, LOG, WIL), the Edge special attribute, and the skill system for Project Sol."
type: reference
domain: tcg
tags: [project-sol, attributes, skills, character-stats]
---

# Attributes and Skills

# Attributes

Attributes make up your character's physical and mental self. They are used as part of every test made and form the basis of all of your character's calculated stats. All attributes (including Edge) have a minimum of 1 and maximum of 6.

# Physical Attributes

## Agility

Agility measures things like hand-eye coordination, flexibility, nimbleness, and balance. Agility is the most important attribute when it comes to scoring hits during combat, as you need to be coordinated to land your blows, whether you're swinging a sword or carefully aiming a rifle. It also is critical in non-combat situations, such as sneaking quietly past security guards or smoothly lifting a keycard from its secured position.

## Body

Body measures your physical health and resiliency. It affects how much damage you can take and stay on your feet, how well you resist damage coming your way, your ability to recover from poisons and diseases, and things of that nature.

## Reaction

Reaction is about reflexes, awareness, and your character's ability to respond to events happening around them. Reaction plays an important role in deciding how soon characters act in combat and how skilled they are in avoiding attacks from others. It also affects your piloting ability in vehicles of all sizes.

## Strength

Strength is an indicator of, well, how strong your character is. The higher your strength, the more damage you'll do when you're raining blows down on an opponent, and the more you'll be able to move or carry when there's stuff that needs to be moved. Or carried. Strength is also important with athletic tasks such as climbing, running, and swimming.

# Mental Attributes

## Charisma

Charisma is your force of personality, the persuasiveness and charm you can call on to get people to do what you want without having to go to the trouble of pulling a gun on them. It's not entirely about your appearance, but it's also not entirely not about your appearance. What it's mostly about is how you use what you have—your voice, your face, your words, and all the tools at your disposal—to charm and/or intimidate the people you encounter.

## Intuition

Intuition is the voice of your gut, the instinct that tells you things before your logical brain can figure them out. Intuition helps you anticipate ambushes, notice that something is amiss or out of place, and stay on the trail of someone you're pursuing.

## Logic

The Logic attribute measures the cold, calculating power of your rational mind. Whether you are attempting to repair complicated machinery or patch up an injured teammate, Logic helps you get things right.

## Willpower

Willpower is your character's desire to push through adversity and to stay upright after being nailed in the head with a sap. Whether you're testing yourself against a toxic wilderness or a pack of leather-clad orks with crowbars, Willpower will help you make it through.

# Special Attribute

## Edge

Edge is the ultimate intangible, that certain something that provides a boost when you need it, that gets you out of a tough spot when the chips are down. It's not used to calculate dice pools; instead, you spend a point of Edge to acquire a certain effect. It is the number one factor differentiation player characters from everyone else in the universe. Edge can be permanently decreased to miraculously survive a sure-death event.

# Skills

Skills are all of the learned abilities by your character. Each skill have up to 12 ranks with no minimum.

## Skill Table

*(See Skill Table database in Notion for complete skill list with attributes and descriptions)*

